The title of the article was 'A link between gaming and violence?'
The article showed that the link between gaming and violence is tenuous in many cases.
TNP? Tabloid? No, our very own Sunday Times. Tsk, tsk...
Instead of wasting their time and effort trying to come up with a 'thought provoking' title, the newspaper would serve us better with more insightful and meaningful reporting. I really thought that this article was just cashing in on recent unfortunate events, and bordered on the sensational. It started with 'Three gamers were in the news last week for the wrong reasons'. From what we have been publicly told, however, only one of the three actually did something 'violent'... Why don't they go and find out if the Singaporean lady who hired killers to shoot someone in Phuket is a gamer?!
So...
Can we have more helpful research into the social impact of gaming (and not just the 'violence' link... or non-link...)? And more insights into issues such as why people like to prey on the young via the Internet? What about the link between stress and depression, between depression and suicidal and homicidal tendencies, etc? The three 'gamers' happened to be 'gamers' but I believe their other issues were a lot weightier than the fact that they were 'gamers'.
At the very least, can we just have better headlines and titles?
The article showed that the link between gaming and violence is tenuous in many cases.
TNP? Tabloid? No, our very own Sunday Times. Tsk, tsk...
Instead of wasting their time and effort trying to come up with a 'thought provoking' title, the newspaper would serve us better with more insightful and meaningful reporting. I really thought that this article was just cashing in on recent unfortunate events, and bordered on the sensational. It started with 'Three gamers were in the news last week for the wrong reasons'. From what we have been publicly told, however, only one of the three actually did something 'violent'... Why don't they go and find out if the Singaporean lady who hired killers to shoot someone in Phuket is a gamer?!
So...
Can we have more helpful research into the social impact of gaming (and not just the 'violence' link... or non-link...)? And more insights into issues such as why people like to prey on the young via the Internet? What about the link between stress and depression, between depression and suicidal and homicidal tendencies, etc? The three 'gamers' happened to be 'gamers' but I believe their other issues were a lot weightier than the fact that they were 'gamers'.
At the very least, can we just have better headlines and titles?
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